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https://git.uploadfilter24.eu/lerentis/terraform-provider-gitea.git
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367 lines
10 KiB
Go
367 lines
10 KiB
Go
package cty
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import (
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"fmt"
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"math/big"
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"reflect"
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"golang.org/x/text/unicode/norm"
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"github.com/zclconf/go-cty/cty/set"
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)
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// BoolVal returns a Value of type Number whose internal value is the given
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// bool.
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func BoolVal(v bool) Value {
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return Value{
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ty: Bool,
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v: v,
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}
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}
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// NumberVal returns a Value of type Number whose internal value is the given
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// big.Float. The returned value becomes the owner of the big.Float object,
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// and so it's forbidden for the caller to mutate the object after it's
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// wrapped in this way.
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func NumberVal(v *big.Float) Value {
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return Value{
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ty: Number,
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v: v,
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}
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}
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// ParseNumberVal returns a Value of type number produced by parsing the given
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// string as a decimal real number. To ensure that two identical strings will
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// always produce an equal number, always use this function to derive a number
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// from a string; it will ensure that the precision and rounding mode for the
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// internal big decimal is configured in a consistent way.
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//
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// If the given string cannot be parsed as a number, the returned error has
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// the message "a number is required", making it suitable to return to an
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// end-user to signal a type conversion error.
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//
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// If the given string contains a number that becomes a recurring fraction
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// when expressed in binary then it will be truncated to have a 512-bit
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// mantissa. Note that this is a higher precision than that of a float64,
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// so coverting the same decimal number first to float64 and then calling
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// NumberFloatVal will not produce an equal result; the conversion first
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// to float64 will round the mantissa to fewer than 512 bits.
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func ParseNumberVal(s string) (Value, error) {
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// Base 10, precision 512, and rounding to nearest even is the standard
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// way to handle numbers arriving as strings.
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f, _, err := big.ParseFloat(s, 10, 512, big.ToNearestEven)
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if err != nil {
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return NilVal, fmt.Errorf("a number is required")
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}
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return NumberVal(f), nil
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}
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// MustParseNumberVal is like ParseNumberVal but it will panic in case of any
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// error. It can be used during initialization or any other situation where
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// the given string is a constant or otherwise known to be correct by the
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// caller.
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func MustParseNumberVal(s string) Value {
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ret, err := ParseNumberVal(s)
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if err != nil {
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panic(err)
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}
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return ret
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}
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// NumberIntVal returns a Value of type Number whose internal value is equal
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// to the given integer.
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func NumberIntVal(v int64) Value {
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return NumberVal(new(big.Float).SetInt64(v))
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}
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// NumberUIntVal returns a Value of type Number whose internal value is equal
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// to the given unsigned integer.
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func NumberUIntVal(v uint64) Value {
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return NumberVal(new(big.Float).SetUint64(v))
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}
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// NumberFloatVal returns a Value of type Number whose internal value is
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// equal to the given float.
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func NumberFloatVal(v float64) Value {
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return NumberVal(new(big.Float).SetFloat64(v))
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}
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// StringVal returns a Value of type String whose internal value is the
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// given string.
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//
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// Strings must be UTF-8 encoded sequences of valid unicode codepoints, and
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// they are NFC-normalized on entry into the world of cty values.
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//
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// If the given string is not valid UTF-8 then behavior of string operations
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// is undefined.
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func StringVal(v string) Value {
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return Value{
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ty: String,
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v: NormalizeString(v),
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}
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}
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// NormalizeString applies the same normalization that cty applies when
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// constructing string values.
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//
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// A return value from this function can be meaningfully compared byte-for-byte
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// with a Value.AsString result.
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func NormalizeString(s string) string {
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return norm.NFC.String(s)
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}
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// ObjectVal returns a Value of an object type whose structure is defined
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// by the key names and value types in the given map.
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func ObjectVal(attrs map[string]Value) Value {
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attrTypes := make(map[string]Type, len(attrs))
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attrVals := make(map[string]interface{}, len(attrs))
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for attr, val := range attrs {
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attr = NormalizeString(attr)
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attrTypes[attr] = val.ty
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attrVals[attr] = val.v
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}
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return Value{
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ty: Object(attrTypes),
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v: attrVals,
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}
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}
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// TupleVal returns a Value of a tuple type whose element types are
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// defined by the value types in the given slice.
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func TupleVal(elems []Value) Value {
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elemTypes := make([]Type, len(elems))
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elemVals := make([]interface{}, len(elems))
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for i, val := range elems {
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elemTypes[i] = val.ty
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elemVals[i] = val.v
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}
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return Value{
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ty: Tuple(elemTypes),
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v: elemVals,
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}
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}
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// ListVal returns a Value of list type whose element type is defined by
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// the types of the given values, which must be homogenous.
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//
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// If the types are not all consistent (aside from elements that are of the
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// dynamic pseudo-type) then this function will panic. It will panic also
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// if the given list is empty, since then the element type cannot be inferred.
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// (See also ListValEmpty.)
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func ListVal(vals []Value) Value {
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if len(vals) == 0 {
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panic("must not call ListVal with empty slice")
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}
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elementType := DynamicPseudoType
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rawList := make([]interface{}, len(vals))
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for i, val := range vals {
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if elementType == DynamicPseudoType {
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elementType = val.ty
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} else if val.ty != DynamicPseudoType && !elementType.Equals(val.ty) {
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panic(fmt.Errorf(
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"inconsistent list element types (%#v then %#v)",
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elementType, val.ty,
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))
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}
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rawList[i] = val.v
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}
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return Value{
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ty: List(elementType),
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v: rawList,
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}
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}
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// ListValEmpty returns an empty list of the given element type.
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func ListValEmpty(element Type) Value {
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return Value{
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ty: List(element),
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v: []interface{}{},
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}
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}
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// CanListVal returns false if the given Values can not be coalesced
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// into a single List due to inconsistent element types.
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func CanListVal(vals []Value) bool {
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elementType := DynamicPseudoType
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for _, val := range vals {
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if elementType == DynamicPseudoType {
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elementType = val.ty
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} else if val.ty != DynamicPseudoType && !elementType.Equals(val.ty) {
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return false
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}
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}
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return true
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}
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// MapVal returns a Value of a map type whose element type is defined by
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// the types of the given values, which must be homogenous.
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//
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// If the types are not all consistent (aside from elements that are of the
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// dynamic pseudo-type) then this function will panic. It will panic also
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// if the given map is empty, since then the element type cannot be inferred.
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// (See also MapValEmpty.)
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func MapVal(vals map[string]Value) Value {
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if len(vals) == 0 {
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panic("must not call MapVal with empty map")
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}
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elementType := DynamicPseudoType
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rawMap := make(map[string]interface{}, len(vals))
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for key, val := range vals {
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if elementType == DynamicPseudoType {
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elementType = val.ty
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} else if val.ty != DynamicPseudoType && !elementType.Equals(val.ty) {
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panic(fmt.Errorf(
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"inconsistent map element types (%#v then %#v)",
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elementType, val.ty,
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))
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}
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rawMap[NormalizeString(key)] = val.v
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}
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return Value{
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ty: Map(elementType),
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v: rawMap,
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}
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}
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// MapValEmpty returns an empty map of the given element type.
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func MapValEmpty(element Type) Value {
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return Value{
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ty: Map(element),
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v: map[string]interface{}{},
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}
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}
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// CanMapVal returns false if the given Values can not be coalesced into a
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// single Map due to inconsistent element types.
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func CanMapVal(vals map[string]Value) bool {
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elementType := DynamicPseudoType
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for _, val := range vals {
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if elementType == DynamicPseudoType {
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elementType = val.ty
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} else if val.ty != DynamicPseudoType && !elementType.Equals(val.ty) {
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return false
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}
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}
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return true
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}
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// SetVal returns a Value of set type whose element type is defined by
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// the types of the given values, which must be homogenous.
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//
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// If the types are not all consistent (aside from elements that are of the
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// dynamic pseudo-type) then this function will panic. It will panic also
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// if the given list is empty, since then the element type cannot be inferred.
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// (See also SetValEmpty.)
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func SetVal(vals []Value) Value {
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if len(vals) == 0 {
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panic("must not call SetVal with empty slice")
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}
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elementType := DynamicPseudoType
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rawList := make([]interface{}, len(vals))
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var markSets []ValueMarks
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for i, val := range vals {
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if unmarkedVal, marks := val.UnmarkDeep(); len(marks) > 0 {
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val = unmarkedVal
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markSets = append(markSets, marks)
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}
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if elementType == DynamicPseudoType {
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elementType = val.ty
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} else if val.ty != DynamicPseudoType && !elementType.Equals(val.ty) {
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panic(fmt.Errorf(
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"inconsistent set element types (%#v then %#v)",
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elementType, val.ty,
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))
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}
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rawList[i] = val.v
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}
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rawVal := set.NewSetFromSlice(setRules{elementType}, rawList)
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return Value{
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ty: Set(elementType),
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v: rawVal,
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}.WithMarks(markSets...)
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}
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// CanSetVal returns false if the given Values can not be coalesced
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// into a single Set due to inconsistent element types.
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func CanSetVal(vals []Value) bool {
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elementType := DynamicPseudoType
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var markSets []ValueMarks
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for _, val := range vals {
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if unmarkedVal, marks := val.UnmarkDeep(); len(marks) > 0 {
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val = unmarkedVal
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markSets = append(markSets, marks)
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}
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if elementType == DynamicPseudoType {
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elementType = val.ty
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} else if val.ty != DynamicPseudoType && !elementType.Equals(val.ty) {
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return false
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}
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}
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return true
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}
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// SetValFromValueSet returns a Value of set type based on an already-constructed
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// ValueSet.
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//
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// The element type of the returned value is the element type of the given
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// set.
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func SetValFromValueSet(s ValueSet) Value {
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ety := s.ElementType()
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rawVal := s.s.Copy() // copy so caller can't mutate what we wrap
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return Value{
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ty: Set(ety),
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v: rawVal,
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}
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}
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// SetValEmpty returns an empty set of the given element type.
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func SetValEmpty(element Type) Value {
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return Value{
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ty: Set(element),
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v: set.NewSet(setRules{element}),
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}
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}
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// CapsuleVal creates a value of the given capsule type using the given
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// wrapVal, which must be a pointer to a value of the capsule type's native
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// type.
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//
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// This function will panic if the given type is not a capsule type, if
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// the given wrapVal is not compatible with the given capsule type, or if
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// wrapVal is not a pointer.
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func CapsuleVal(ty Type, wrapVal interface{}) Value {
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if !ty.IsCapsuleType() {
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panic("not a capsule type")
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}
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wv := reflect.ValueOf(wrapVal)
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if wv.Kind() != reflect.Ptr {
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panic("wrapVal is not a pointer")
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}
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it := ty.typeImpl.(*capsuleType).GoType
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if !wv.Type().Elem().AssignableTo(it) {
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panic("wrapVal target is not compatible with the given capsule type")
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}
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return Value{
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ty: ty,
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v: wrapVal,
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}
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}
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