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terraformDummyRepo2/vendor/github.com/hashicorp/go-cty/cty/primitive_type.go

123 lines
2.8 KiB
Go

package cty
import "math/big"
// primitiveType is the hidden implementation of the various primitive types
// that are exposed as variables in this package.
type primitiveType struct {
typeImplSigil
Kind primitiveTypeKind
}
type primitiveTypeKind byte
const (
primitiveTypeBool primitiveTypeKind = 'B'
primitiveTypeNumber primitiveTypeKind = 'N'
primitiveTypeString primitiveTypeKind = 'S'
)
func (t primitiveType) Equals(other Type) bool {
if otherP, ok := other.typeImpl.(primitiveType); ok {
return otherP.Kind == t.Kind
}
return false
}
func (t primitiveType) FriendlyName(mode friendlyTypeNameMode) string {
switch t.Kind {
case primitiveTypeBool:
return "bool"
case primitiveTypeNumber:
return "number"
case primitiveTypeString:
return "string"
default:
// should never happen
panic("invalid primitive type")
}
}
func (t primitiveType) GoString() string {
switch t.Kind {
case primitiveTypeBool:
return "cty.Bool"
case primitiveTypeNumber:
return "cty.Number"
case primitiveTypeString:
return "cty.String"
default:
// should never happen
panic("invalid primitive type")
}
}
// Number is the numeric type. Number values are arbitrary-precision
// decimal numbers, which can then be converted into Go's various numeric
// types only if they are in the appropriate range.
var Number Type
// String is the string type. String values are sequences of unicode codepoints
// encoded internally as UTF-8.
var String Type
// Bool is the boolean type. The two values of this type are True and False.
var Bool Type
// True is the truthy value of type Bool
var True Value
// False is the falsey value of type Bool
var False Value
// Zero is a number value representing exactly zero.
var Zero Value
// PositiveInfinity is a Number value representing positive infinity
var PositiveInfinity Value
// NegativeInfinity is a Number value representing negative infinity
var NegativeInfinity Value
func init() {
Number = Type{
primitiveType{Kind: primitiveTypeNumber},
}
String = Type{
primitiveType{Kind: primitiveTypeString},
}
Bool = Type{
primitiveType{Kind: primitiveTypeBool},
}
True = Value{
ty: Bool,
v: true,
}
False = Value{
ty: Bool,
v: false,
}
Zero = Value{
ty: Number,
v: big.NewFloat(0),
}
PositiveInfinity = Value{
ty: Number,
v: (&big.Float{}).SetInf(false),
}
NegativeInfinity = Value{
ty: Number,
v: (&big.Float{}).SetInf(true),
}
}
// IsPrimitiveType returns true if and only if the reciever is a primitive
// type, which means it's either number, string, or bool. Any two primitive
// types can be safely compared for equality using the standard == operator
// without panic, which is not a guarantee that holds for all types. Primitive
// types can therefore also be used in switch statements.
func (t Type) IsPrimitiveType() bool {
_, ok := t.typeImpl.(primitiveType)
return ok
}